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@@ -100,7 +100,7 @@ Message 3 (from server): `<MESSAGE TYPE><POOL_SESSION_ID><PAYLOAD_PLAYER 1>...<P
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When this message is received, the client can derive which ordering place he has been assigned by comparing each payload to his own.
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When this message is received, the client can derive which ordering place he has been assigned by comparing each payload to his own.
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## Phase 4. Covert announcement of inputs
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## Phase 4. Covert Announcement of Inputs
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Once message 3B has been received, each client should covertly announce their inputs (using TOR), and only the POOL_ID, sending 9 different instances (one for each input) of the following message:
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Once message 3B has been received, each client should covertly announce their inputs (using TOR), and only the POOL_ID, sending 9 different instances (one for each input) of the following message:
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@@ -108,7 +108,7 @@ Message 4 (from client): `<MESSAGE TYPE><POOL_SESSION_ID><SERIALIZED INPUT>`
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Note that only the pool session is required to post this information because it is covert; however only those who registered on the pool should have this unique id for the session. Also note these are the actual transaction inputs, not hashes.
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Note that only the pool session is required to post this information because it is covert; however only those who registered on the pool should have this unique id for the session. Also note these are the actual transaction inputs, not hashes.
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## Phase 5. Announcement of unsigned transaction
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## Phase 5. Announcement of Unsigned Transaction
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Once all the inputs have been gathered from all players, they should be announced to everyone
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Once all the inputs have been gathered from all players, they should be announced to everyone
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@@ -116,7 +116,7 @@ Message 5 (from server): `<MESSAGE TYPE><POOL_SESSION_ID><COMPLETE UNSIGNED TRAN
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Note that even if the transactions is missing inputs at this point, we still continue to phase 6, because we need to collect signatures in order to process blame.
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Note that even if the transactions is missing inputs at this point, we still continue to phase 6, because we need to collect signatures in order to process blame.
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## Phase 6. Covert announcement of signatures
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## Phase 6. Covert Announcement of Signatures
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In this phase, players should convertly announce their transaction signatures (again using TOR), sending 9 different signatures (one for each input) using the following message:
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In this phase, players should convertly announce their transaction signatures (again using TOR), sending 9 different signatures (one for each input) using the following message:
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