The Bitcoin Cash Peer-to-Peer (P2P) Network protocol is a binary protocol used by Full Nodes and [SPV](/protocol/simple-payment-verification) Nodes, transmitted via TCP.
The P2P network is similar to a gossip network, where nodes listen for messages and then relays that message to its other peers if it believes that message's content is valid.
P2P network messages do not necessarily have a reply and there is no way to unambiguously connect a sent message to a reply, although many communications are often request/response pairs.
Nodes may handle incoming messages in parallel, so a message reply order cannot be assumed.
Messages that cannot be fulfilled are sometimes dropped with no reply, and sometimes replied to via a `reject` message.
*Developer Notes: A common message strategy is to wait for any message that provides the required data (with a timeout), and then separately issue the request in a retry loop to multiple peers.*
The network identifier is used to separate blockchains and test networks.
This reduces unnecessary load on peers, allowing them to rapidly ban nodes rather then forcing the peer to do a blockchain analysis before banning or disconnecting.
For Bitcoin Cash main net, the `net magic` field is always `E3E1F3E8`.
Any message received that does not begin with the `net magic` is invalid.
The `net magic` is designed to be unlikely to occur in normal data--the characters are rarely used upper ASCII, are not valid as UTF-8, and produce a large 32-bit integer with any alignment.
`E3E1F3E8` is the ASCII string, "cash", with each byte's highest bit set.
Messages with an unrecognized `command string` are ignored by most implementations but may result in a ban by implementations that diverge from the Satoshi-client defacto standard.
The payload byte count is the size of the payload, encoded as a [little-endian](/protocol/misc/endian/little) 4-byte integer.
The total max size of any message is `268,435,456` bytes (256 MiB), and the header for a message is always 24 bytes, therefore the max value of the payload byte count is `268,435,432` bytes.
The payload byte count may be zero, but must not be negative.