2020-05-20 12:11:23 +02:00
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/*
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* This file is part of the Flowee project
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2021-08-09 19:46:21 +02:00
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* Copyright (C) 2018 Tom Zander <tom@flowee.org>
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2020-05-20 12:11:23 +02:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NETWORKSERVICEBASE_H
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#define NETWORKSERVICEBASE_H
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class NetworkManager;
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class Message;
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class EndPoint;
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/**
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* Base class for the handling of incoming messages filtered to a service.
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*
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* In the NetworkManager system, messages are sent to services, as identified
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* by the Service-id (a field in the Message class).
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*
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* The suggested way to implement client server communication is that the client
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* sends messages to one (or more) services identified by the service-id. On the
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* server side the Network Manager will find an implementation of NetworkServiceBase
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* registered with the relevant service-id and this will then get the messages
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* delivered.
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*
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* If your service wants to safely reply to those messages it is adviced you
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* use the NetworkService baseclass instead.
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*/
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class NetworkServiceBase
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{
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public:
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virtual ~NetworkServiceBase();
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inline int id() const {
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return m_id;
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}
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virtual void onIncomingMessage(const Message &message, const EndPoint &ep) = 0;
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NetworkManager *manager() const;
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protected:
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friend class NetworkManager;
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void setManager(NetworkManager *manager);
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NetworkServiceBase(int id);
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const int m_id;
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NetworkManager *m_manager;
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};
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#endif
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