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/*
* This file is part of the Flowee project
2021-08-09 19:46:21 +02:00
* Copyright (C) 2018 Tom Zander <tom@flowee.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NETWORKSERVICEBASE_H
#define NETWORKSERVICEBASE_H
class NetworkManager;
class Message;
class EndPoint;
/**
* Base class for the handling of incoming messages filtered to a service.
*
* In the NetworkManager system, messages are sent to services, as identified
* by the Service-id (a field in the Message class).
*
* The suggested way to implement client server communication is that the client
* sends messages to one (or more) services identified by the service-id. On the
* server side the Network Manager will find an implementation of NetworkServiceBase
* registered with the relevant service-id and this will then get the messages
* delivered.
*
* If your service wants to safely reply to those messages it is adviced you
* use the NetworkService baseclass instead.
*/
class NetworkServiceBase
{
public:
virtual ~NetworkServiceBase();
inline int id() const {
return m_id;
}
virtual void onIncomingMessage(const Message &message, const EndPoint &ep) = 0;
NetworkManager *manager() const;
protected:
friend class NetworkManager;
void setManager(NetworkManager *manager);
NetworkServiceBase(int id);
const int m_id;
NetworkManager *m_manager;
};
#endif