This moves the creation of the portfolio to happen the moment we
finished loading. (wallets were loaded either way)
The networking is the part that now waits for the user to unlock before
it does anything.
The default now is a "small" one at the bottom that users will be able
to use with their thumbs. A common input way.
For fat-fingered people we keep the current full screen input widget,
easy to toggle by the button at the top which now is a 3-state and on
top of that gets rememebered between instantiations.
This revisits the usage of the Info object and who owns it,
in order to increase the stability of the UI/UX
And, as said, it adds a way to edit the user comment directly
in the first popup in a nice user experience.
In case the printed date would be identical, we now avoid wasting time
in the popup on the mined date.
Additionally, when a transaction is unconfirmed, we print that it is
waiting for a block now.
Instead of making the overlay live inside of the popup outline, make it
live outside which basically means it should not move and look just like
it is the original except not shaded.
This is a UX improvements and it also helps fit the Android expected
behavior.
The list has a button to jump back to the top, it is now positioned
better and avoids the scrollbar handle.
This removes Qt bug workarounds for a the old 6.5 we no longer use on
mobile.
This adds a new workaround for CHF as that somehow no longer has a
'symbol' set, so now we provide our own.
Also make sure we run a fetch when the user changes the currency.
The idea is that if you send a transaction you may want to see it
getting confirmed.
This now shows directly in the main UI in an unobtrusive manner with
checks.
This makes the widgets more re-usable by following the general
design of Qt components with porperties like implicitWidth being
implemented as expected.
Following the moving of this to the 'explore' tab as "find more"
this is more a detailed listing of all modules, and as a result it
makes sense to add an 'open' button.
This avoids people being forced to enable a feature they only want
to use once.
Following this new UX the 'ON' ribbon loses its meaning, you can
use a module that is not on.
I mean, yes, the fancy enums help readability, but the fancy enums
actually pull in a rather large dependency that adds hundreds of
kilobytes to the deployment. Then just ints don't look so bad
anymore, do they?
This section type means that the module will have it's icon shown in
the 'Explore' tab always, it can not be disabled by users and as such
it just becomes an overflow of the main app avoiding worry about a
module not being found.
The toggle on some devices takes a second or 2, as such it may be
tempting to press multiple times waiting for the change.
This hardcodes a 3 second wait to increase the UX a little.
This moves the heuristic to exist only once and avoids duplicating it.
Additionally this increases the checks accuracy.
Last, the 'moved' price in desktop now is white to indicate it is
not a balance change.
In the send-sweep module as well as in the PayWithQR this removes
the UserIntent handling and instead moves that to the main.qml
exclusively.
Additionally in the send-sweep module the camera work is split
into its own page, like in the other parts of the app. This helps
us avoiding hacks when we want the main functionality without the
camera.
This is the last of the series of reworks, we should have all
former functionality working again.
Continuing the 'rework send page' series.
This moves stuff that had no business being on the "Send" page to
live on a new tab instead. Prime example was the 'sweep' module
that creates a transaction we send, but to ourselves. So it's far
fetched that it fits in 'send'.
This reverts commit 9f69241bbb.
Reason for revert is that instead of renaming the send, we're now
creating a new tab instead. So we'll keep "Send" and add a new one
as well.
The initial design has done well for over 2 years, but problems
are starting to show.
This does a bit of cleanup in the UX and many cleanups in the
underlying architecture that were the result of those UX choices.
We remove the clipboard (paste) concept from the camera pipeline
completely and simply make it a new top-level button "paste" on the
send page. This helps discovery AND helps architecture!
The both workflows now also become 2 stage affairs, when the button
is pressed we open a page that does the scanning or pasting and then
introspects the actual data in order to redirect to the right page.
This means that we auto-detect if the scanned item is an address or
a private key or whatever, and handle it appropriately without needing
any user interaction.