If the user closes the UI before the broadcast has completed, we would
stop broadcasting. Which is unfortunate and not what users expect.
As such we simply hold on to the object for a while (10 min) before we
delete it when it is quite likely already sent.
This changes the notes property to be only set by the user of the
BroadcastFeedback.qml, and not from inside anymore which could break the
property binding causing strange things to happen.
Add logic to notice that the device is offline and notify the
user of this fact on screen.
Repeat checking so we can notify the user that network is back.
This shows in the UI (of the mobile form factor) that the device
is offline and we avoid starting the p2p layer until network
is detected to be there again.
This uses a nicer filename with context.
We also build the user agent more correctly.
Last, this makes work the usage of HEAD to keep up to date without full
download.
This uses the strategy to create one transaction per utxo instead of one
per address which makes this module actually provide some usefullness to
such wallets.
This shows the amount of coins stored on a single address, which we
sweep in one transction by default for privacy reasons.
This adds the ability of the user to specify how many outputs a single
transaction should have when we create it.
Instead of pre-allocation, this moves it to just before we actually
broadcast.
This solves a possible failure of detecting target funds in case the
number of transactions is larger than the gap and the user sends only
one or two of the later once instead of all.
When a transaction has been created by the plugin, this stores it also
on our UI classes and forwards the broadcast status for the front end
to use in some animation.
This section type means that the module will have it's icon shown in
the 'Explore' tab always, it can not be disabled by users and as such
it just becomes an overflow of the main app avoiding worry about a
module not being found.
This is probably a good first milestone, the UX is pretty decent
and the wanted functionality is there.
Various todo's are still there which mostly of the cleanup type.
In the send-sweep module as well as in the PayWithQR this removes
the UserIntent handling and instead moves that to the main.qml
exclusively.
Additionally in the send-sweep module the camera work is split
into its own page, like in the other parts of the app. This helps
us avoiding hacks when we want the main functionality without the
camera.
This is the last of the series of reworks, we should have all
former functionality working again.
Continuing the 'rework send page' series.
This moves stuff that had no business being on the "Send" page to
live on a new tab instead. Prime example was the 'sweep' module
that creates a transaction we send, but to ourselves. So it's far
fetched that it fits in 'send'.
This reverts commit 9f69241bbb.
Reason for revert is that instead of renaming the send, we're now
creating a new tab instead. So we'll keep "Send" and add a new one
as well.
The initial design has done well for over 2 years, but problems
are starting to show.
This does a bit of cleanup in the UX and many cleanups in the
underlying architecture that were the result of those UX choices.
We remove the clipboard (paste) concept from the camera pipeline
completely and simply make it a new top-level button "paste" on the
send page. This helps discovery AND helps architecture!
The both workflows now also become 2 stage affairs, when the button
is pressed we open a page that does the scanning or pasting and then
introspects the actual data in order to redirect to the right page.
This means that we auto-detect if the scanned item is an address or
a private key or whatever, and handle it appropriately without needing
any user interaction.
This fixes the issue that the "sweep from browser" would consume the
property before the QR scanner had time to decide it should skip
scanning due to that property existing.