This fixes a bunch of little issues and possible issues, including the
ability to swipe horizontal the main transaction view before we have a
second tab to scroll to.
This also re-enables the adding of the action that turns a payment into
a repeat payment. Currently our only way to create them.
A bit hidden, but we expect that in future other methods will become
available that make more sense.
The UI can now again click on the repeat payment and show / edit it.
The actual objects are now created elsewhere and the savedPaymentHandler
no longer owns them, vastly simplifying that class.
To allow a bugfix release to be sent, lets remove the one action
that can open the entire path to repeating payments for now.
Allowing more time to be used for actually making repeat payments
first public release more smooth.
The QML design of styling is that one extends the "Template" version
of a component. With the Basic, the Fusion etc already provided.
But after upgrading to Qt6.9 that styling for Popup changed and broke
the look of Flowee Pay.
So, we no longer use the Basic styled class, but the bare one which
should never change.
This additionally simplifies a lot of the workarounds surrounding insets
and other stuff that existed in the Basic.Popup, and we just don't set
in our own "style" of Popup.
Beautiful result, lots of complexity removed from AccountDetails,
TransactionListItem and very much from PopupOverlay
The non-themed import basically is just a proxy using some
auto-detection to find out which theme to use.
As the app only uses the basic theme, this is what we'll import.
With some delays we allow the user interface to show up so the checkbox
actually is pained to be 'on' when the user gets a question from the OS
about allowing it.
We re-introduced a checkbox to enable notifications.
We now have a second type of notification, one for incoming transactions
that may happen when the app isn't in the foreground.
We remove the block notification feature, as that was nice but useless.
This instead introduces a way for a transaction we created to be marked
as needing monitoring and when a block comes in we create a notification
explaining it has been mined.
This makes the label a bit shorter to avoid it overlapping the fiat text
in more cases.
We also now place the edit widget on top of the pencil button to get as
much space for editing as we can get.