This adds a setting in the mobile client where the user to select to
prefer to start inputting the BCH value on payments (that require manual
input of price).
The default is to start with the user selected fiat value.
We notice a lack of DNS lookup and instead of trying all, we give up
quickly and realize that the most likely reason is that the Internet is
missing.
This avoids giving a punishment to all discovered peers.
Additionally, we recover better and show the password field in such
cases.
And on Mobile this adds a menu option to enable the password field for
better discoverability.
For Page inhering screens (BroadcastFeedback/UnlockApplication)
This changes the Page.hideHeader to now act like a full screen,
removing all insets from the Page object when enabled.
The insets are then re-added on the child pages, but
without affecting the background fields, so they cover the insets.
UnlockApplication is a simply full screen widget, we added the
insets to it too.
The default changed there and the application at full screen is actually
fully full screen. Meaning we need to make space for the statusbar and
menu.
This code fetches the relevant insets from Android and the GUI honers
them in a couple of choice widgets.
This fixes a bunch of little issues and possible issues, including the
ability to swipe horizontal the main transaction view before we have a
second tab to scroll to.
This also re-enables the adding of the action that turns a payment into
a repeat payment. Currently our only way to create them.
A bit hidden, but we expect that in future other methods will become
available that make more sense.
The UI can now again click on the repeat payment and show / edit it.
The actual objects are now created elsewhere and the savedPaymentHandler
no longer owns them, vastly simplifying that class.
To allow a bugfix release to be sent, lets remove the one action
that can open the entire path to repeating payments for now.
Allowing more time to be used for actually making repeat payments
first public release more smooth.
The QML design of styling is that one extends the "Template" version
of a component. With the Basic, the Fusion etc already provided.
But after upgrading to Qt6.9 that styling for Popup changed and broke
the look of Flowee Pay.
So, we no longer use the Basic styled class, but the bare one which
should never change.
This additionally simplifies a lot of the workarounds surrounding insets
and other stuff that existed in the Basic.Popup, and we just don't set
in our own "style" of Popup.
Beautiful result, lots of complexity removed from AccountDetails,
TransactionListItem and very much from PopupOverlay
The non-themed import basically is just a proxy using some
auto-detection to find out which theme to use.
As the app only uses the basic theme, this is what we'll import.
This fixes the general flow, but specifically adds two things:
1. we detect the lack of peers and notify the user of this problem with
an alarming looking screen.
2. We move to only requiring 1 peer to accept the transaction, since on
slow network connections the others tend to get it from each other
instead of me.