The non-themed import basically is just a proxy using some
auto-detection to find out which theme to use.
As the app only uses the basic theme, this is what we'll import.
The backend still used an int for the fiat price, this is now a qint64.
Additionally the BitcoinValue now optimistically (pessimistically?)
converts the input with the current price in order to avoid a second
order overflow.
This detects that the currently selected wallet is fully encryted and if
it is, it shows a password request page on top of the current screen.
The default setup aims to have people type a PIN in numbers to unlock
the wallet, but we also provide a way to make it use a textual password
instead.
This is a long overdue cleanup around the ideas of entering
numbers in Flowee Pay.
The core dataclass BitcoinValue now keeps track where the number
came from, either user input or some calculation. This allows
us to have the Fiat and the Coin price stay in sync without weird
problems.
The one we type uses a string, the price field that we are not typing in
is then a slave and we follow the auto-generated number as the
source.
This solves a host of known issues:
* Editing of value objects is much more consistnnt and predictable now.
* Switching to a different fiat type now properly re-calculates the
values that are slaved. So if the primary is a BCH value then the fiat
value gets the new exhange rate instantly applied.
* Switching to a different fiat type properly applies having a separator
So if you go from euro to Japanese yen, we now remove the separator
and the numbers behind it.
* Changing the app setting from BCH to mBCH now properly updates all
amounts. Notice that the user-typed string wins, if you typed 2 and
then change to mBCH we assume you wanted 2, not 2000.
* Paste now works more logcally.
* Cursor is no longer sometimes invisible, requiring backspace to make
it show up.
And last we now protect against too large numbers. It is seen as an
error to type a number above 21 million BCH.
Fixes#19
This solves the UX issue that the touch-screen keyboard would
overlap on our main content and that we could actally not input
a price properly on mobile at all.
We introduce a new WalletkeyView which is a class that provides a
thread-safe view on a single private-key in the wallet. Detecting all
transactions depositing money in that key and thus being an ideal
backend for the PaymentRequest.
This mostly removes the less than successful architecture.
This architecture stems from my first attempts at mixing C++ and QML, and
its not great.
As we can see from the removals, it touches a lot of places and
especially the wallet owning them is messy, but in QML we have to do a
lot of null pointer checks, also not exactly readable.
Lets try something different.
This exports the payment-request address to the QML side.
We use this to show under the QR the address we are requesting to send
to.
This is quite useful for users wanting to manually check if things are
going well.
In Qt5 the palette was introduced in the Control object (part of Qt-
Quick-Controls-2).
In Qt6 this property was moved to the superclass 'Item'.
This means that we no longer need to refer to a control when using a
palette, every single thing in QtQuick is an Item, afterall.
The 3 icons at the top of the account screen now have 2 with actual
icons. They don't look very good, but at least its better than no
icons.
Also I stole most of the receive screen from desktop and ported it here.
Quick and dirty as that screen has been long overdue for a refresh.