This widget is only used by the desktop, so no point in storing it in
the Flowee Subdir.
It basically turned out that it is so simple to do this that mobile got
its own more specilistic version.
This now has a bit of a jittery bahavior when we're waiting on the
network and maybe to find some peers.
Going back to normal smooth progressbar behavior as soon as one block
has been downloaded.
This removes Qt bug workarounds for a the old 6.5 we no longer use on
mobile.
This adds a new workaround for CHF as that somehow no longer has a
'symbol' set, so now we provide our own.
Also make sure we run a fetch when the user changes the currency.
The idea is that if you send a transaction you may want to see it
getting confirmed.
This now shows directly in the main UI in an unobtrusive manner with
checks.
This makes the widgets more re-usable by following the general
design of Qt components with porperties like implicitWidth being
implemented as expected.
Following the moving of this to the 'explore' tab as "find more"
this is more a detailed listing of all modules, and as a result it
makes sense to add an 'open' button.
This avoids people being forced to enable a feature they only want
to use once.
Following this new UX the 'ON' ribbon loses its meaning, you can
use a module that is not on.
I mean, yes, the fancy enums help readability, but the fancy enums
actually pull in a rather large dependency that adds hundreds of
kilobytes to the deployment. Then just ints don't look so bad
anymore, do they?
This section type means that the module will have it's icon shown in
the 'Explore' tab always, it can not be disabled by users and as such
it just becomes an overflow of the main app avoiding worry about a
module not being found.
The toggle on some devices takes a second or 2, as such it may be
tempting to press multiple times waiting for the change.
This hardcodes a 3 second wait to increase the UX a little.
This moves the heuristic to exist only once and avoids duplicating it.
Additionally this increases the checks accuracy.
Last, the 'moved' price in desktop now is white to indicate it is
not a balance change.
In the send-sweep module as well as in the PayWithQR this removes
the UserIntent handling and instead moves that to the main.qml
exclusively.
Additionally in the send-sweep module the camera work is split
into its own page, like in the other parts of the app. This helps
us avoiding hacks when we want the main functionality without the
camera.
This is the last of the series of reworks, we should have all
former functionality working again.
Continuing the 'rework send page' series.
This moves stuff that had no business being on the "Send" page to
live on a new tab instead. Prime example was the 'sweep' module
that creates a transaction we send, but to ourselves. So it's far
fetched that it fits in 'send'.
This reverts commit 9f69241bbb.
Reason for revert is that instead of renaming the send, we're now
creating a new tab instead. So we'll keep "Send" and add a new one
as well.
The initial design has done well for over 2 years, but problems
are starting to show.
This does a bit of cleanup in the UX and many cleanups in the
underlying architecture that were the result of those UX choices.
We remove the clipboard (paste) concept from the camera pipeline
completely and simply make it a new top-level button "paste" on the
send page. This helps discovery AND helps architecture!
The both workflows now also become 2 stage affairs, when the button
is pressed we open a page that does the scanning or pasting and then
introspects the actual data in order to redirect to the right page.
This means that we auto-detect if the scanned item is an address or
a private key or whatever, and handle it appropriately without needing
any user interaction.
This upgrades us to no longer use the expected block height based
on current time, but instead uses the certainty we get from asking
various peers for their view of the world.
Now when we are certain that we're at the same tip as the rest of
the world, we can safely hide the 'up to date' text and make the UX
again a little bit simpler.