Files
pay/guis/mobile/AccountSyncState.qml
T
tomFlowee dac5cf1222 Replace circle with simple progresbar
Built a simple progresbar from rectangles.
2023-03-23 20:03:39 +01:00

164 lines
5.4 KiB
QML

/*
* This file is part of the Flowee project
* Copyright (C) 2022-2023 Tom Zander <tom@flowee.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick
import Flowee.org.pay;
import "../Flowee" as Flowee
Item {
id: root
height: indicator.height + 3 + (uptodate ? 0 : progressbar.height + 10)
property QtObject account: null
property bool uptodate: false
property int startPos: account.initialBlockHeight
onAccountChanged: checkIfDone();
function checkIfDone() {
let startPos = account.initialBlockHeight;
if (startPos === -2) {
// special number, the account is just created and waits for transactions.
uptodate = true;
return;
}
let end = Pay.expectedChainHeight;
let currentPos = account.lastBlockSynched;
// only show the progress-circle when its more than 2 days behind
// and we are not synched
uptodate = end - startPos < 300 || end - currentPos <= 6;
}
Connections {
target: account
function onLastBlockSynchedChanged() { checkIfDone(); }
}
// The progressbar
Rectangle {
id: progressbar
y: 10 // top spacing of widget, only when doing progress report
x: 10
width: parent.width - 20
height: 40 // percentLabel.height + 10
color: "#00000000"
border.width: 2
border.color: palette.midlight
radius: 10
visible: !root.uptodate
property double progress: {
let startPos = root.startPos;
let end = Pay.expectedChainHeight
if (startPos == 0)
return 0;
let currentPos = root.account.lastBlockSynched;
let totalDistance = end - startPos;
if (totalDistance <= 6)
return 100; // uptodate
let ourProgress = currentPos - startPos;
return ourProgress / totalDistance;
}
Rectangle {
width: Math.min(10, parent.width * parent.progress)
y: 2
height: parent.height - 4
color: palette.highlight
radius: 10
}
Rectangle {
id: bar
x: 5
y: 2
width: {
var full = progressbar.width;
var w = full * progressbar.progress
w = Math.min(w, full - 5) // the right max
w -= 5; // our X offset
Math.max(0, w);
}
height: parent.height - 4
color: palette.highlight
clip: true
Flowee.Label {
id: percentLabel
text: (100 * progressbar.progress).toFixed(0) + "%"
y: 5
x: progressbar.width / 2 - 10 - width / 2
color: palette.highlightedText
}
}
Rectangle {
width: {
// just the last 10 pixels.
var full = progressbar.width;
return Math.max(0, full * progressbar.progress - (full - 10));
}
x: progressbar.width - 10
y: 2
height: parent.height - 4
color: palette.highlight
radius: 10
}
Rectangle {
id: groove
y: 2
height: parent.height - 4
color: palette.light
clip: true
x: {
var full = progressbar.width;
var distance = progressbar.progress * full;
distance = Math.min(distance, full - 5); // and right
distance = Math.max(5, distance); // avoid the left rounding area
return distance;
}
width: {
var full = progressbar.width;
var w = full - progressbar.progress * full;
w -= 5;
w = Math.min(w, full - 10); // the rounded corners
return w;
}
Flowee.Label {
text: percentLabel.text
y: 5
x: progressbar.width / 2 - 5 - width / 2 - parent.x
// color: palette.highlightedText
}
}
}
Flowee.Label {
id: indicator
width: parent.width
y: root.uptodate ? 0 : progressbar.height + 13
wrapMode: Text.Wrap
text: {
if (isLoading)
return "";
var account = portfolio.current;
if (account === null)
return "";
if (account.needsPinToOpen && !account.isDecrypted)
return qsTr("Status: Offline");
return account.timeBehind;
}
font.italic: true
Behavior on y { NumberAnimation { duration: 100 } }
}
Behavior on height { NumberAnimation { duration: 100 } }
}