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/*
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* This file is part of the Flowee project
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* Copyright (C) 2016-2021 Tom Zander <tom@flowee.org>
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef APIRPCBINDING_H
#define APIRPCBINDING_H
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#include <networkmanager/NetworkConnection.h>
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#include <Message.h>
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#include <string>
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#include <thread>
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#include <mutex>
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namespace Streaming {
class MessageBuilder;
}
class UniValue;
class Message;
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namespace Api
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{
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class Server;
class SessionData
{
public:
SessionData() {}
virtual ~SessionData();
};
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/**
* The Parser Exception is used for Parser implementations to report errors to the caller.
* The error message is forwarded to the API user.
*/
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class ParserException : public std::runtime_error {
public:
ParserException(const char *errorMessage) : std::runtime_error(errorMessage) {}
};
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/**
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* This class, and its subclasses RpcParser / DirectParser are the baseclasses for specific commands.
*
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* In the API we have specific incoming messages which map to a Parser implementation.
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* When a new request comes in from the network, the specific parser that can handle this
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* is instantiated and then based on the api server finding either a RpcParser or a DirectParser
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* its virtual methods will be called.
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*/
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class Parser {
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public:
enum ParserType {
WrapsRPCCall,
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IncludesHandler,
ASyncParser
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};
Parser(ParserType type, int replyMessageId, int messageSize = -1);
virtual ~Parser() {}
inline ParserType type() const {
return m_type;
}
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/// Returns the message-id we set in the answer message. Typically an enum from the APIProtocol.h
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inline int replyMessageId() const {
return m_replyMessageId;
}
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void setSessionData(SessionData **value);
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protected:
int m_messageSize;
int m_replyMessageId;
ParserType m_type;
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SessionData **data;
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};
/**
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* A parser that binds to an existing (legacy) RPC call to execute the API call.
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* When a new request comes in from the network, the specific parser that can handle this
* is instantiated and then createReqeust() is called with the message we received from the network,
* followed by a call to buildReply() which is meant to build the answer.
*/
class RpcParser : public Parser {
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public:
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/**
* Constructor, meant for overloading. Subclasses should pass in the parameters.
* @param method this parameter is the name of the RPC method we map to.
* @param replyMessageId the enum value of the answer message that the network client expects.
* @param messageSize when passed in, this will be the hardcoded size and calculateMessageSize() will not be called.
*/
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RpcParser(const std::string &method, int replyMessageId, int messageSize = -1);
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/**
* @brief messageSize returns the amount of bytes we should reserve for the reply.
* @param result is the result we received from the RPC layer.
* @return either the messageSize passed into the constructor, or the output of calculateMessageSize()
*/
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inline int messageSize(const UniValue &result) const {
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if (m_messageSize > 0)
return m_messageSize;
return calculateMessageSize(result);
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}
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/// Returns the name of the RPC method we map
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inline const std::string &method() const {
return m_method;
}
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/**
* @brief createRequest takes the incoming \a message and creates a univalue request to pass to the RPC layer.
* @param message the incoming message.
* @param output the data that the RPC method() we map to will understand.
*/
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virtual void createRequest(const Message &message, UniValue &output);
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/**
* @brief The buildReply method takes the results from the RPC method we map to and builds the reply to be sent over the network.
*/
virtual void buildReply(Streaming::MessageBuilder &builder, const UniValue &result);
/// Return the size we shall reserve for the message to be created in buildReply.
/// This size CAN NOT be smaller than what is actually consumed in buildReply.
virtual int calculateMessageSize(const UniValue&) const;
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protected:
std::string m_method;
};
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/**
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* A parser that calls directly to the libraries to execute the API call.
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* When a new request comes in from the network, the specific parser that can handle this
* is instantiated and then buildReply() is called with the message we received from the network,
* expecting a reply to be created to be send back to the caller.
*/
class DirectParser : public Parser {
public:
DirectParser(int replyMessageId, int messageSize = -1);
/// Return the size we shall reserve for the message to be created in buildReply.
/// This size CAN NOT be smaller than what is actually consumed in buildReply.
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virtual int calculateMessageSize(const Message &request) { return m_messageSize; }
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/**
* @brief The buildReply method takes the request and builds the reply to be sent over the network.
*/
virtual void buildReply(const Message &request, Streaming::MessageBuilder &builder) = 0;
};
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/**
* This is a parser that creates a thread, calls its methods and then shuts down.
* Inherting classes will want to reimplement run() and buildReply(), and all
* other details are taken care off.
*
* We use the fact that modern Linux can create many thousands of threads a second
* without issues.
*/
class ASyncParser : public Parser {
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public:
ASyncParser(const Message &request, int replyMessageId, int messageSize = -1);
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/// Called by the ApiServer.
/// \param token a boolean that we are expected to set to false as this parser completes.
/// \param connection this is the network connection we operate on.
/// \param server is the 'parent' environment we operate in.
void start(std::atomic_bool *token, NetworkConnection && connection, Server *server);
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/// Create the returning message, called if error() is empty.
/// Is allowed to throw Api::ParseException
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virtual void buildReply(Streaming::MessageBuilder &builder) = 0;
protected:
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/// This is where you reimplement the handling of m_request, you are expected
/// to make sure that m_messageSize is properly set as you exit
/// Is allowed to throw Api::ParseException
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virtual void run() = 0;
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const Message m_request;
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private:
void run_priv();
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// called in the application-wide threadpool to join the private thread and delete me.
void deleteMe();
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// Use this to have a mem-sync barrier for all standard members.
std::mutex m_lock;
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NetworkConnection m_con;
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std::atomic_bool *m_token = nullptr; // Used to tell the caller we are finished.
const Server* m_server = nullptr;
std::thread m_thread;
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};
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/// maps an input message to a Parser implementation.
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Parser* createParser(const Message &message);
}
#endif