The server always sends pongs in response to our pings, but we assumed
that the underlying OS would close a connection when the other side
isn't replying (ACKs).
Now we take this responsibility in the code and when no pongs are
registered we also close and re-establish the connection.
This additionally shortens the ping time to 30 seconds and the timeout
to 90 seconds.
The first bunch of times we want to reconnect much faster so we have less
downtime and faster response.
After a while it goes up to a slower timeout in order to not overload
logs and other such.
Avoid just appending the portnumber with a colon as that does not help
readability on ipv6 type addresses.
This now neatly adds the square brackets as needed.
For native connections we ping in order to disconnect stale connections.
This ensures that pings are sent more agressive, via the priority queue,
and we delay the disconnect to 150s.
So, pings more agressive, disconnects less agressive.
This introduces several options for public node operators to limit their
nodes usage by 3rd parties, this is aimed at usage of resource-hungry
areas.
We allow limiting the amount of connections any single IP can keep open
with us.
We limit the amount of reconnects we allow in a short number of seconds.
We allow limiting the number of addresses (or scriptHashes) a peer can
register for the node to scan.
The last one is for both the addressMonitorService as well as for the
getBlock filters.
For node operators these items become available using command line
options or config-file options. By default these limits are unlimited as
we assume default usage to be private.
This implements the sendTransaction command using the async framework,
allowing clients to benefit from multi-core systems to process
transactions in parallel when being submitted to the Hub.
This fixes the logic that finds out it should resume an interrupted
process. The code had false positives in case of a message split over
multiple TCP frames.
The NetworkManager now has more mature flow-control which means that we
send our buffers more regularly and we delay parsing received data if the
sending takes too long.
The direct effect should be that creating of a large number of messages
in response to incoming messages is no longer a problem in many cases.
The asio stuff is quite broken when it comes to, ironically,
concurrency.
Connecting to peers lead to lots of 'canceled' (sic) errors being
generated internally in asio and other such issues.
Even though they were called on separate objects.
Adding a mutex around the async_connect calls made the amount of
failures go down dramatically.
This patch also includes upgrading boost::mutex to the std-lib
versions.
Avoid deleting and creating connections, which is really a rather rare
event anyway, and simply remember the connection object and reuse it
when a new one is requested.
The NetworkManager usage was mostly for low connection counts and this
made defaults selection easy.
With more usages it is important to allow the NWM-connection to be more
configurable about memory usage and leaner in general.
This changes the headers-buffers (used to create envelopes) to not be per
connection anymore but per thread using the tread_local keyword.
This changes the ring-buffers to become configurable using
NetworkConnections::setMessageQueueSizes().
Also removing some include statements where they were not really needed
in the P2PNet lib.
This changes handling to also remove peers that fail with:
"Cannot assign requested address"
An error seen in a Docker container on a system supporting IPv6.
Additionally we now always assign a error level so an unknown error will
still cause the node to be banned after 5 attempts.
Allow user to shutdown a connection, making it instantly invalid.
Allow user to register a callback for errors.
And fix pinging to be disabled on legacyP2P style connections.
Move some globals and all stuff pulling in crypto to the
server/serverutil.cpp file
Remove dead code.
Move several items that were used in only one place to the respective
files using them.
Move the class WaitUntilFinishedHelper into its own file.
Made sure no header includes utils.h
remove a handfull of files including utils.h for nothing.
This adds all the header ints to chunked messages, solving the problem
of losing RequestId on roundtrips if the answer was too big.
Added a unit test for this "new" features.
This makes callbacks all use shared_from_this() in order to avoid
callbacks being done on deleted instances (thanks boost!).
Last, special case when the user doesn't connect but just sends messages
which caused a send of data, only to realize the connection wasn't open,
and then a connect.
This makes sure we immediately start a connect on queue of a message.