53 Commits

Author SHA1 Message Date
tomFlowee 21a6b1bef4 Cap reassmbled native messages.
Implement old TODO; set the maximum size of a sequenced message to 64MiB
by default.
We use a variable, so it should be easy to make a setter, but without
usecase we'll wait to write code that would be unused.
2026-05-19 18:46:35 +02:00
John Galt 79b389caf6 networkmanager: keep ring buffer full state distinct 2026-05-19 10:22:58 +02:00
tomFlowee ab4a04f176 Replace deprecated deadline_timer
Move to system timer for real world waits for most of them,
since sleeping or being suspended is local and this is networking.
2025-10-21 19:28:16 +02:00
tomFlowee 412adb11ef Detect closed network listener.
This also removes the duplicate call.
2025-02-24 08:25:56 +01:00
tomFlowee c083a56916 Add guards for ssl functionlity of network manager
When Boost is too old, avoid compiling the SLL features into the network
manager.
2025-02-11 20:16:32 +01:00
tomFlowee 25c0ad9650 Redo the callback handling in the proxy
This makes the unit test work, specifically it ensures the callbacks are
done in the strand.
2025-02-11 19:23:14 +01:00
tomFlowee 5cae07500c Port away from deprecated ASIO methods
This makes thehub compile with BOOST_ASIO_NO_DEPRECATED defined.
2025-02-11 16:46:21 +01:00
tomFlowee bb7275466b Stop using deprecated asio io_service
This ports the io-service to the source compatible io-context
class, with the most work going to the WorkerThreads which owns
that one.
2025-02-08 19:05:26 +01:00
tomFlowee 9bb8311a5f Minor clarifications.
Rename variable to talk about message instead of package (which probably
was meant to be packet anyway).
Make log message of exception we caught a little more useful.
2024-09-10 19:06:07 +02:00
tomFlowee b060064d45 Cleanups 2024-08-21 19:45:32 +02:00
tomFlowee 3a25af6f0e Complete the new SSL connections in networkmanager
This completes the API and makes the unit test pass.
2024-08-21 17:58:45 +02:00
tomFlowee 7fcecedd76 Make handshake of ssl connection work. 2024-08-21 16:55:01 +02:00
tomFlowee 69b3d78e19 Making the ssl unit test work. 2024-08-20 22:46:48 +02:00
tomFlowee af5a76f9aa Add server functionality to ssl connections. 2024-08-13 22:56:24 +02:00
tomFlowee b84a934977 comments 2024-08-11 18:49:35 +02:00
tomFlowee 93c413a004 Make simple (plain) stuff work again. 2024-08-11 18:49:35 +02:00
tomFlowee f0d426dc90 make compile 2024-08-11 18:49:35 +02:00
tomFlowee d2ce7e61d2 Refactor socket to live in a wrapping class. 2024-08-11 18:49:35 +02:00
tomFlowee 712dcdb3a6 Start to implement the ssl server. 2024-08-11 18:49:35 +02:00
tomFlowee 210fef16cc Start making space for an ssl backend. 2024-08-11 18:49:35 +02:00
tomFlowee 4fe9d69e7b Use more specific define-guards 2024-01-24 21:03:58 +01:00
tomFlowee ef95af0177 Define the lifetime better.
A connection that is 'shutdown' now ensures one more time we'll call
onDisconnected() (is it was..) allowing the application level logic to
get notified and avoid memory leaks.
2024-01-24 21:03:58 +01:00
tomFlowee 126de2a231 Add new NetworkConnection::setLoginMessageCreator() 2022-11-03 23:40:31 +01:00
tomFlowee 6f4ef3bbdb Detect when outgoing connection died
The server always sends pongs in response to our pings, but we assumed
that the underlying OS would close a connection when the other side
isn't replying (ACKs).

Now we take this responsibility in the code and when no pongs are
registered we also close and re-establish the connection.

This additionally shortens the ping time to 30 seconds and the timeout
to 90 seconds.
2022-04-20 11:41:15 +02:00
tomFlowee 773eafc892 make compile 2021-07-15 13:10:05 +02:00
tomFlowee e6b02da76b Add secure way to do login on incoming connections.
This adds a baseclass for clients to inherit to make it even easier to
do login. Check ConnectionAuthorizer
2021-06-27 12:37:46 +02:00
tomFlowee 0196bc8bca Remove unused variable. 2021-06-27 11:42:47 +02:00
tomFlowee abfc90d99a assert -> if 2021-02-17 22:59:35 +01:00
TomZ 7afefefa41 Improve NWM flow-control
The NetworkManager now has more mature flow-control which means that we
send our buffers more regularly and we delay parsing received data if the
sending takes too long.

The direct effect should be that creating of a large number of messages
in response to incoming messages is no longer a problem in many cases.
2020-09-17 21:04:28 +02:00
TomZ 84ee1bc3fe Minor: comments and whitespace. 2020-09-17 20:53:56 +02:00
TomZ 713697525a A network buffer maximum size of 6MB sounds fine for a server.
This is for the connection to the hub/indexer, so not for the incoming
clients.
Increasing the size allows much larger traffic without delay.
2020-09-02 13:47:32 +02:00
TomZ 79a92cf2ce NWM: work better with large concurrency
The asio stuff is quite broken when it comes to, ironically,
concurrency.
Connecting to peers lead to lots of 'canceled' (sic) errors being
generated internally in asio and other such issues.
Even though they were called on separate objects.

Adding a mutex around the async_connect calls made the amount of
failures go down dramatically.

This patch also includes upgrading boost::mutex to the std-lib
versions.
2020-05-11 13:19:10 +02:00
TomZ 00453d52c4 NWM: Reuse connection objects
Avoid deleting and creating connections, which is really a rather rare
event anyway, and simply remember the connection object and reuse it
when a new one is requested.
2020-05-10 16:01:08 +02:00
TomZ d49b1ae5e2 Make NetworkManager connections leaner
The NetworkManager usage was mostly for low connection counts and this
made defaults selection easy.
With more usages it is important to allow the NWM-connection to be more
configurable about memory usage and leaner in general.

This changes the headers-buffers (used to create envelopes) to not be per
connection anymore but per thread using the tread_local keyword.

This changes the ring-buffers to become configurable using
NetworkConnections::setMessageQueueSizes().

Also removing some include statements where they were not really needed
in the P2PNet lib.
2020-05-09 20:23:05 +02:00
TomZ 5bb095f8a2 Minor fixes in usage of shared pointers. 2020-05-07 18:26:41 +02:00
TomZ 436535647f Add several new features to networkmanager
Allow user to shutdown a connection, making it instantly invalid.
Allow user to register a callback for errors.
And fix pinging to be disabled on legacyP2P style connections.
2020-04-01 20:24:04 +02:00
TomZ 7b1b742036 Remove workaround for old boost version
The API changes in boost between 1.66 and later was the need
for the boost_compat.h header file.
Its been a long time since Flowee started demanding 1.67 minimum
for boost, making this compat obsolete.
2020-03-29 12:55:12 +02:00
TomZ bf24ed042b Add support for legacy p2p network envelope in networkmanager 2020-03-29 12:55:12 +02:00
TomZ a471d919eb Improve logging of not-acceptable connections
Log IP of remote that tries to talk to us but doesn't know the protocol.
2019-11-29 10:59:58 +01:00
TomZ 191bc3758d Add a simpliefied NetworkManager::bind() method
One that doesn't require a callback to be passed in.
2019-08-24 22:25:10 +02:00
TomZ 0c9f415eb8 Several NetworkManager fixes
This adds all the header ints to chunked messages, solving the problem
of losing RequestId on roundtrips if the answer was too big.

Added a unit test for this "new" features.

This makes callbacks all use shared_from_this() in order to avoid
callbacks being done on deleted instances (thanks boost!).

Last, special case when the user doesn't connect but just sends messages
which caused a send of data, only to realize the connection wasn't open,
and then a connect.
This makes sure we immediately start a connect on queue of a message.
2019-06-04 21:40:02 +02:00
TomZ 50870520df Fix NetworkConnection::isConnected() behaviour
This brings it closer to what we expect.
2019-06-03 14:36:59 +02:00
TomZ aa2c1a6f60 Vastly simplify the NWM callback after sent 2019-04-11 16:20:05 +02:00
TomZ ccd66a49b2 Document and refactor NetworkService
The main goal of this is to make sure that network services
implementations don't reuse one bufferpool for all their remotes as that
can cause threading issues.
One bufferpool per remote is now made easy.
2019-04-09 17:24:38 +02:00
TomZ 0c97e3261f Cleanup close/disconnect in NWM
Specifically avoid clearing the messages queue when the other side
disconnects.
2019-04-06 12:28:41 +02:00
TomZ 519cd1b6fc Work on stability of the NetworkManager
In extreme cases we might end up going over the bounds of the internal
buffers, as such myConnection.send() may now throw.

I also cleaned up the ping design and made it a bit more strict.
Last I increased the amount of incoming data I can receive in one go,
this will make throughput higher.
2019-04-01 10:57:42 +02:00
TomZ c8108f387c Drop API login requirement and api-cookie argument 2019-03-27 18:55:13 +01:00
TomZ a8dd567006 Add unit test for the ring buffer class. 2019-03-24 11:43:43 +01:00
TomZ b8cf859fa6 Upgrade NWM to use ringbuffers
for internal purposes the network manager used std::list instances
for things that essentially were FIFO queues.
With high volume of packages being sent this causes a large overhead
and even a crash or two.
So I replaced them with ringbuffers which means that the normal
sending
of data will remove a large selection of mem allocations.
2019-03-24 10:23:52 +01:00
TomZ cc5d3bd5ce Make compile with boost 1.66 2018-02-18 01:04:41 +01:00