Move some globals and all stuff pulling in crypto to the
server/serverutil.cpp file
Remove dead code.
Move several items that were used in only one place to the respective
files using them.
Move the class WaitUntilFinishedHelper into its own file.
Made sure no header includes utils.h
remove a handfull of files including utils.h for nothing.
This adds all the header ints to chunked messages, solving the problem
of losing RequestId on roundtrips if the answer was too big.
Added a unit test for this "new" features.
This makes callbacks all use shared_from_this() in order to avoid
callbacks being done on deleted instances (thanks boost!).
Last, special case when the user doesn't connect but just sends messages
which caused a send of data, only to realize the connection wasn't open,
and then a connect.
This makes sure we immediately start a connect on queue of a message.
A disconnect would cause the socket to close which caused a
callback which triggered a timer to reconnect after half a minute...
This makes sure that after we manually disconnect we honor that.
The command really only accepts IP addresses, but we use 'localhost' as
an exception to bind to loopback for ipv4 and ipv6 at the same time.
Also improve logging of errors and avoid failing to start the API
service if a bind address wasn't an IP.
All client apps (=connecting to a server only) now gained the verbose
and quiet command line arguments to select a different level of
verbosity.
Servers don't need this as they use a config file.
This also makes the --debug option only for debug builds as the logging
system already doesn't compile in debug statements otherwise, it makes
little sense to try to print them.
I added some docs to bind() that handlers there should call
accept().
Also made sure that when nobody accepts a connection it actually
gets disconnected instead of just being ignored.
The main goal of this is to make sure that network services
implementations don't reuse one bufferpool for all their remotes as that
can cause threading issues.
One bufferpool per remote is now made easy.
Make sure that a NetworkConnection object (which owns the callbacks)
doesn't return from its destructor until the already scheduled callbacks
in another thread have been completed.
This avoids shutdown scenarios where we execute in a deleted
object.
Move the creation of the ping message to the constructor (from the
connection-established method) so we are certain it gets done exactly
once.
Also avoid putting default (invalid) values in the hashmap.
In extreme cases we might end up going over the bounds of the internal
buffers, as such myConnection.send() may now throw.
I also cleaned up the ping design and made it a bit more strict.
Last I increased the amount of incoming data I can receive in one go,
this will make throughput higher.