The CAmount name is not helpful as its just an int64_t and not a
class, like the name implies. There were a handful of places where
it was passed in as const-ref, as a good example of this actually
creating sub-par code.
The "UAHF" one used to be "more equal", mostly just because it happened
to be the first.
This makes them all equally equal.
Specifically this removes the special casing and the enum for the 201708
HF (aka BCH fork-point).
We select the right branch now purely based on the historical check-
points.
The rule is that all sha256s are serialized like they are printed (so
zeros first for a blockID), this updates various places in the API did
reversed this order.
Also write some new accessor methods on the baseclass.
The longer term idea is to make the server itself only use the uint160
raw version for bitcoin addresses.
For now move the encodings (between that uint160 and human-readable) to
the utils library.
This adds lots of little things;
* Add GetTransaction API call
* I refactored the GetBlock API a little to reuse code.
* a new 'Version' API call for the hub
* API for the logging manager, so we can set a default
setup with just C++-APIs
* various (usability) fixes in the FloweeServiceApplication
* Binding to localhost attempts to bind to both IPv4 and v6
* Print the actual transaction hex from indexer-cli (which really
is just a testing app)
The 'server' library has always been a catch-all and
ideally only the hub links it in (far future goal).
In line with this I move a list of files out of server
into the utils lib.
I choose 'utils' because all these are plain old data
objects that many crypto apps will find useful.
now in utils/primitives/
* CScript
* CPubKey
* CTransaction
* CBlock
* FastTransaction
* FastBlock
* CScript
streams.h is now in utils/streaming/
hash.h is now in utils/
The new UnspentOutputDatabase classes are only very loosly a database, we
purely register and store unspent outputs there. But unline a DB we don't
allow modification (just insert and delete).
This replaces the coin-db (which was based on leveldb) and as first goal
this gives us a higher level of stability. The level-database was known
to give corruption issues.
Notice that users will need to do a manual reindex on first update.