The checkpoints were formerly copied from the full node, so based
on possible fork-events.
That seems less useful nowadays and since we want to be able to
allow starting a blockchain instance from any checkpoint it makes
sense to spread them out more evenly.
Based on the concept that the BCH chain generates around 50K blocks
a year, we simply use that interval.
This removes various very old ones meaning that the total count is
roughly equal.
This improves the docs, adds a getter and last it makes the
blockHeightAtTime() more secure by not returning a value below the
checkpoint. As this would throw if used directly in the block() method.
This adds endsWith() and an extra startsWith() overload.
We also added tests for the case when either the argument or the object
are empty and specify the behavior. I copied the behavior of QString.
See unit tests that specify the behavior with empties.
This public method allows an application to replace the static-
header files in a life-situation. Without needing to restart the app.
The idea is that a static chain starts at a checkpoint, and we extend
it into the past to start at an earlier checkpoint. This suddenly
makes available a larger amount of history without changing anything
of the data that was already there.
The blockchain object holds all block-headers, the backing store for
this class is now being exposed more to allow understanding what we have
or not have available. And also what the source of that info is.
As the "normal" machine that runs this kind of software gets more
memory, it is Ok to increase the numbers in order to aim to keep more
data cached in memory between check-points, and have less check-points.
This mostly helps speeding up initial block download, it also helps keeping
the utxo datadir small and non-fragmented. All good for speed.
The download from a peer is now limited to just 4000 blocks, at which
point the download proceeds from another peer.
Naturally it can go back to the first afterwards too.
The idea is that we download a month worth of blocks at a time and then
fetch the same blocks from a backup peer in order to be certain we
actually see the real state.
The problem we've seen is that after the first downloads we end up
starting the second and if the initial sync or a similar large download
happens, many people won't leave it running until the backup actually
completes since the UI looks like its finished.
This is also a good starting point for rating peers at download speed by
having predictable chunks and that means we could time and aim to use
the faster peers.
This is becoming relevant as we can see a huge difference where peers
give you 10x performance compared to some of the slower ones.
If between the first peer finishing downloading and the second
finishing downloading a block was mined, we need to pick a different
peer for the block the first one didn't download.
With the expansion of the database more agressive, checking a
larger set of peers for one that works becomes more important, as
such open more connections ever cycle if we can't find good ones
after half a minute.
With the expansion of the database more agressive, checking a
larger set of items for the best one becomes more important, as
such do a 10x for finding the best sccoring item.
The observed effect is finding previously useful peers within seconds
instead of a minute.
When our addresses database is filled with old or wrong addresses, we
end up trying to connect to a large number of IPs before we find actual
peers.
When we see that is the case, let's try to find more IP addresses from
our peers.