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thehub/hub/api/APIServer.h

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/*
* This file is part of the Flowee project
* Copyright (C) 2016-2026 Tom Zander <tom@flowee.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef APISERVER_H
#define APISERVER_H
#include "NetProtect.h"
#include <networkmanager/NetworkManager.h>
#include <networkmanager/NetworkService.h>
#include <univalue.h>
#include <vector>
#include <memory>
#include <mutex>
#include <string>
#include <list>
#include <boost/asio/steady_timer.hpp>
#include <boost/thread.hpp>
namespace Api {
class Parser;
class ASyncParser;
class SessionData;
class Server {
public:
Server(boost::asio::io_context &context);
~Server();
void addService(NetworkService *service);
NetworkConnection copyConnection(const NetworkConnection &orig);
/// create a message stating that we had a failure.
Message createFailedMessage(const Message &origin, const std::string &failReason) const;
private:
void newConnection(NetworkConnection &connection);
void connectionRemoved(const EndPoint &endPoint);
void incomingMessage(const Message &message);
void checkConnections(boost::system::error_code error);
class Connection {
public:
Connection(Server *parent, NetworkConnection && connection);
~Connection();
void incomingMessage(const Message &message);
NetworkConnection m_connection;
private:
/// Handle a parser that just calls the old RPC code
void handleRpcParser(const std::unique_ptr<Parser> &parser, const Message &message);
/// Handle a parser that does the heavy lifting itself.
void handleMainParser(const std::unique_ptr<Parser> &parser, const Message &message);
/// Handles an async parser, asynchroniously.
void startASyncParser(std::unique_ptr<Parser> && parser);
void sendFailedMessage(const Message &origin, const std::string &failReason);
Server * const m_parent;
std::map<uint32_t, SessionData*> m_properties;
std::array<std::atomic_bool, 10> m_runningParsers;
};
struct NewConnection {
NetworkConnection connection;
uint32_t initialConnectionTime;
};
NetworkManager m_networkManager;
NetProtect m_netProtect;
mutable std::mutex m_mutex; // protects the next 4 vars.
std::list<Connection*> m_connections; // make this a list of shared_ptrs to Connection
std::list<NewConnection> m_newConnections;
bool m_timerRunning;
boost::asio::steady_timer m_newConnectionTimeout;
};
}
#endif