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thehub/libs/networkmanager/ConnectionAuthorizer.h

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/*
* This file is part of the Flowee project
* Copyright (C) 2021-2026 Tom Zander <tom@flowee.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FLOWEE_CONNECTIONAUTHORIZER_H
#define FLOWEE_CONNECTIONAUTHORIZER_H
#include "NetworkConnection.h"
#include <mutex>
#include <boost/asio/io_context.hpp>
#include <boost/asio/steady_timer.hpp>
/**
* Helper class to have basic new connection authorization features like login.
*
* You can bind to an existing network manager and point the callback in
* NetworkManager::bind() to the newConnection() method on an instance of this
* class, or rather a subclass.
*
* New connections are checked based on simple accept() parameters first,
* and when the first message comes in we expect a login type message that will
* be checked in validateLogin().
*
* To reject connections reimplement those methods to return false.
*
* Notice that a connection that never sent a login message will be disconnected
* after a couple of seconds too. Naturally any connection that violates the protocol
* will get disconnected by the network manager itself.
*
* On the client side we help sending such a login message with the
* \sa NetworkConnection::setLoginMessageCreator() method.
*/
class ConnectionAuthorizer
{
public:
ConnectionAuthorizer(boost::asio::io_context &context);
virtual ~ConnectionAuthorizer();
void newConnection(NetworkConnection &con);
protected:
/**
* Return true if the first message we receive from a connection
* is to be accepted as a proper login.
*
* Default implementation always returns true.
*/
virtual bool validateLogin(const Message &message);
/**
* Return true if a new connection from endpoint is to be accepted.
*
* Default implementation always returns true.
*/
virtual bool accept(const EndPoint &ep);
private:
void onIncomingMessage(const Message &message);
void checkConnections(boost::system::error_code error);
struct IncomingConnection {
IncomingConnection(NetworkConnection &&con);
NetworkConnection connection;
uint32_t connectedTime;
};
mutable std::mutex m_lock;
std::vector<IncomingConnection> m_openConnections;
bool m_timerRunning;
boost::asio::steady_timer m_newConTimer;
};
#endif