170 lines
5.8 KiB
C++
170 lines
5.8 KiB
C++
/*
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* This file is part of the Flowee project
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* Copyright (C) 2019-2021 Tom Zander <tom@flowee.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef FLOWEE_BUCKETMAP_H
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#define FLOWEE_BUCKETMAP_H
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#include <vector>
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#include <atomic>
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#include "UnspentOutputDatabase.h"
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class BucketMap;
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/**
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* An output-ref is a pointer (or reference) to an unspent output.
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* The unspent output is represented by a "Leaf" which is stored on-disk at a certain offset in file
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* that we store in leafPos, which has its in-memory representation via class UnspentOutput.
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*
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* A bucket is basically just a (sorted) list of OutputRefs.
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*/
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struct OutputRef {
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OutputRef() = default;
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OutputRef(uint64_t cheapHash, uint32_t leafPos, UnspentOutput *output = nullptr)
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: cheapHash(cheapHash), leafPos(leafPos), unspentOutput(output) {
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}
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inline bool operator==(const OutputRef &other) const {
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return cheapHash == other.cheapHash && leafPos == other.leafPos && unspentOutput == other.unspentOutput;
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}
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inline bool operator!=(const OutputRef &other) const { return !operator==(other); }
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/// An output has as key 'txid+output-index'. The cheapHash is the first 8 bytes of the txid.
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uint64_t cheapHash;
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uint32_t leafPos;
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UnspentOutput *unspentOutput;
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};
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/**
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* The actual data stored in the map, a decoded Bucket.
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*/
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struct Bucket {
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std::vector<OutputRef> unspentOutputs;
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short saveAttempt = 0;
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void fillFromDisk(const Streaming::ConstBuffer &buffer, const int32_t bucketOffsetInFile);
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int32_t saveToDisk(const std::shared_ptr<Streaming::BufferPool> &pool) const;
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};
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struct KeyValuePair {
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int k;
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Bucket v;
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};
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struct BucketMapData {
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std::vector<KeyValuePair> keys;
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};
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/**
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* A BucketHolder allows one to reference a 'locked' bucket.
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* The BucketMap only allows buckets stored in there to be accessed exclusively which
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* requires a call to BucketMap.lock(). This class is a simple wrapper to make this
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* transparant and safe. Calling unlock() or causing the destructor to be called will
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* restore the bucket ownership to the BucketMap.
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*
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* Be certain to no longer access the Bucket pointer after unlock() has been called.
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*/
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class BucketHolder {
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public:
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BucketHolder();
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/// Destructor calls unlock()
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~BucketHolder();
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BucketHolder(BucketHolder && other);
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/// should this represent a locked bucket, unlocking it will forget the bucket and move ownership back to the map.
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void unlock();
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inline Bucket *operator*() const { return b; }
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inline Bucket *operator->() const { return b; }
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BucketHolder &operator=(BucketHolder && other);
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void insertBucket(int key, const Bucket && bucket);
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void deleteBucket();
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protected:
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BucketHolder(BucketMap *p, int index, int key);
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private:
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friend class BucketMap;
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BucketMap *p;
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BucketMapData *d;
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Bucket *b;
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int index;
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};
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/**
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* The BucketMap has a mapping from 'index' to a BucketMapData, which can be lock-free taken ownership of.
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* This class implements a lock-free design to have a massive amount of items which can be accessed or modified
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* in a thread-safe manner.
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*
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* This map will remind people of the standard implementation of a hashmap, just with hardcoded size.
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* The initial list has a size set by BITS and each item is a list of its own (BucketMapData) to allow
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* storing of items (KeyValuePair) with the unique key of size 'int'.
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*
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* Each item in our vector is an atomic pointer and to ensure thread-safety anyone reading or writing any of the data items
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* needs to first claim ownership of it. Internally this map works together with the BucketHolder and ownership is claimed
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* by resetting the pointer to become a nullpointer and transferring the ownership to the BucketMap. When that one is unlocked
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* the nullpointer will be reset to the real pointer to the BucketMapData again.
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*
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* If you are not familiar with atomics and lock-free, just imagine one mutex for each of the BucketMapData items.
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*/
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class BucketMap
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{
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public:
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enum { BITS = 12, KEYMASK = (1 << BITS)-1 };
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BucketMap();
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~BucketMap();
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inline BucketHolder lock(int key) {
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return BucketHolder(this, key % KEYMASK, key);
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}
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/**
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* The iterator to read each value in the map.
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* This automatically takes care of locking and will wait until an item becomes available while iterating.
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*/
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class Iterator {
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public:
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Iterator() {}
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~Iterator();
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Iterator(Iterator && o);
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Iterator(BucketMap *parent, int bucketId, int key);
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inline Bucket &operator*() const {
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return value();
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}
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Bucket &value() const;
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int key() const;
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Iterator &operator++();
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inline bool operator==(const Iterator &o) { return o.p == p && o.b == b && o.i == i; }
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inline bool operator!=(const Iterator &o) { return !operator==(o); }
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inline Iterator &operator=(Iterator && o);
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private:
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friend class BucketMap;
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BucketMap *p = nullptr;
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BucketMapData *d = nullptr;
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int b = -1, i = -1;
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};
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inline Iterator begin() { return std::move(++Iterator(this, 0, -1)); }
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inline Iterator end() { return Iterator(this, m.size(), -1); }
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void erase(Iterator &iterator);
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private:
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friend class BucketHolder;
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std::vector<std::atomic<BucketMapData*> > m;
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};
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#endif
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