01641773e1
This C++ library is a small framework which creates a full http(s) server. This is imported code from the qhttpengine open source project. I modified some core components in order to make this framework multi-threading and changed some APIs for cleanlyness. As such it is not source compatible and getting it accepted upstream is not realistic.
66 lines
1.6 KiB
C++
66 lines
1.6 KiB
C++
/*
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* This file is part of the Flowee project
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* Copyright (c) 2017 Nathan Osman
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HTTPENGINE_QSOCKETPAIR_H
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#define HTTPENGINE_QSOCKETPAIR_H
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#include <QObject>
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#include <QTcpServer>
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#include <QTcpSocket>
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/**
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* @brief Create a pair of connected TCP sockets
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*
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* This class simplifies the process of creating two TCP sockets that are
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* connected to each other. Once isConnected() returns true, data can be
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* written and read from each socket.
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*/
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class QSocketPair : public QObject
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{
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Q_OBJECT
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public:
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QSocketPair();
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bool isConnected() const {
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return mClientSocket.isValid() && mServerSocket && mServerSocket->isValid();
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}
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QTcpSocket *client() {
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return &mClientSocket;
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}
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QTcpSocket *server() {
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return mServerSocket;
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}
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private Q_SLOTS:
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void onNewConnection();
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private:
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QTcpServer mServer;
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QTcpSocket mClientSocket;
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QTcpSocket *mServerSocket;
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};
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#endif
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