2c0e0bad75
When the SyncChainAction was written, various interactions we do today in the ConnectionManager did not happen yet. Features in Peer didn't exist yet. This updates the SyncChainAction to take those items into account and be more responsive and conclue we are 'up to date' faster, while also leaving behind a better state.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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* This file is part of the Flowee project
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* Copyright (C) 2020 Tom Zander <tom@flowee.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SYNCCHAINACTION_H
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#define SYNCCHAINACTION_H
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#include "Action.h"
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#include <set>
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#include <map>
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class SyncChainAction : public Action
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{
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public:
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SyncChainAction(DownloadManager *parent);
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void execute(const boost::system::error_code &error) override;
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private:
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void connectToNextPeer();
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bool canAddNewPeer();
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struct DownloadState {
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uint32_t timestamp = 0;
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int height = 0;
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};
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std::vector<DownloadState> m_states; // acts as a ring-buffer
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int m_stateIndex = 0;
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int m_startHeight;
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uint32_t m_lastPeerAddedTime = 0;
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};
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#endif
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