291dedfa30
* message sending now allows arrays. The underlying engine allows more than the JS allowed, this has been fixed. Specifically we now allow something like: message.body[45] = ["first", "second"]; * A new helper method is exposed to JavaScript: parseAddress() This method allows one to parse Bitcoin addresses and return the script-hash used elsewhere. Notice that the second argument is an optional prefix, allowing for parsing of testnet addresses.
135 lines
4.8 KiB
C++
135 lines
4.8 KiB
C++
/*
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* This file is part of the Flowee project
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* Copyright (C) 2019-2021 Tom Zander <tom@flowee.org>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONTEXTDATA_H
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#define CONTEXTDATA_H
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#include "Flowee.h"
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#include "Engine.h"
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#include <napi.h>
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/**
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* @brief The ContextData class is the main class in the flowee-JS engine.
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*
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* Every session is build around this class. It can connect to the hub and indexer
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* and it has the logic to do searchers on both with ease.
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*
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*/
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class ContextData
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{
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public:
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ContextData(Napi::Env env);
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void setupBindings(Napi::Env env, Napi::Object exports);
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Napi::Value connect(napi_env env, const std::string &hostname, Engine::Net net);
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Napi::Value connectHub(napi_env env, const std::string &hostname, int port);
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Napi::Value connectIndexer(napi_env env, const std::string &hostname, int port);
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void messageFromHub(const Message &message);
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bool hubConnected(const std::string &hubVersion);
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bool indexerConnected(const std::set<Blockchain::Service> &services);
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/*
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* startSearch takes an object literal argument with lots of details
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* about the search and return the resulting [something].
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*/
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Napi::Value startSearch(const Napi::CallbackInfo &info);
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/*
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* sendTransaction takes an argument that should be possible to convert to
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* a transaction which it will then send to a connected Hub.
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*
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* We return a promise to report on the status.
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*/
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Napi::Value sendTransaction(const Napi::CallbackInfo &info);
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enum UpdateType {
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Subscribe,
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Unsubscribe
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};
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/*
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* (un)subscribes an address from the monitor service.
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*/
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Napi::Value updateAddressMonitor(const Napi::CallbackInfo &info, UpdateType type);
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/*
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* send a random message (constructed in JS) to hub.
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*/
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Napi::Value sendJsMessage(const Napi::CallbackInfo &info);
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// we have callbacks in the shape of a property:
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std::unique_ptr<Flowee::Callback> m_onIndexerConnect, m_onHubConnect, m_onAllConnected;
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std::unique_ptr<Flowee::Callback> m_addressMonitorCallback;
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std::unique_ptr<Flowee::Callback> m_newBlockCallback;
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// then we also create promises on the 3 connect methods.
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Flowee::PromiseCallback m_hubConnectPromise;
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Flowee::PromiseCallback m_indexerConnectPromise;
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Flowee::PromiseCallback m_fullConnectPromise;
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/* a simple connect() creates a promise for both the hub and indexer getting connected
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* Since promises can only be fulfilled in the JS main thread we need a callback for this,
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* but only if no other callbacks are set by the user yet.
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*/
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std::unique_ptr<Flowee::Callback> m_promiseCallback;
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void startAllConnectedCallbacks();
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/// handle the message for a certain network-job.
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void handleMessageForNetPromise(Napi::Env env, const Message &message);
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void shutdown(Napi::Env env);
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Engine *engine() const {
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return m_engine.get();
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}
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private:
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// This can only be called in the JS thread, and is useful to future callbacks.
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void createPromiseCallback(Napi::Env env);
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// this supports things like the sendTransaction()
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std::map<int, Flowee::PromiseCallback> m_networkJobs;
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int m_nextNetworkJobId = 1;
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template <typename DataType, typename Callback>
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bool promiseCallback(DataType* data, Callback callback) {
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// We need to do a call to resolve the promise as Resolve() is not thread-safe.
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// An empty ThreadSafeFunction has been added only in node 12.6 (2019-07),
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// so lets try to not use it if we don't have to. Maybe one of the other two
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// callbacks are present.
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if (m_onIndexerConnect && m_onIndexerConnect->acquire()) {
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m_onIndexerConnect->f.NonBlockingCall(data, callback);
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return true;
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}
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if (m_onHubConnect && m_onHubConnect->acquire()) {
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m_onHubConnect->f.NonBlockingCall(data, callback);
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return true;
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}
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if (m_promiseCallback && m_promiseCallback->acquire()) {
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m_promiseCallback->f.NonBlockingCall(data, callback);
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return true;
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}
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logCritical() << "promise fulfullment can't happen due to too old NodeJS";
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return false;
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}
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std::unique_ptr<Engine> m_engine;
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};
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#endif
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