Files
thehub/hub/3rdparty/leveldb/db/leveldb_main.cc
tomFlowee c63519fa47 Move 3rdparty libraries around.
The leveldb and univalue 3rd party libraries are not installed and
not needed by anyone outside of the Hub.
So move them there, making it easier for 3rd party usage.
2022-12-13 11:34:54 +01:00

65 lines
1.5 KiB
C++

// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
#include <stdio.h>
#include "leveldb/dumpfile.h"
#include "leveldb/env.h"
#include "leveldb/status.h"
namespace leveldb {
namespace {
class StdoutPrinter : public WritableFile {
public:
virtual Status Append(const Slice& data) {
fwrite(data.data(), 1, data.size(), stdout);
return Status::OK();
}
virtual Status Close() { return Status::OK(); }
virtual Status Flush() { return Status::OK(); }
virtual Status Sync() { return Status::OK(); }
};
bool HandleDumpCommand(Env* env, char** files, int num) {
StdoutPrinter printer;
bool ok = true;
for (int i = 0; i < num; i++) {
Status s = DumpFile(env, files[i], &printer);
if (!s.ok()) {
fprintf(stderr, "%s\n", s.ToString().c_str());
ok = false;
}
}
return ok;
}
} // namespace
} // namespace leveldb
static void Usage() {
fprintf(
stderr,
"Usage: leveldbutil command...\n"
" dump files... -- dump contents of specified files\n"
);
}
int main(int argc, char** argv) {
leveldb::Env* env = leveldb::Env::Default();
bool ok = true;
if (argc < 2) {
Usage();
ok = false;
} else {
std::string command = argv[1];
if (command == "dump") {
ok = leveldb::HandleDumpCommand(env, argv+2, argc-2);
} else {
Usage();
ok = false;
}
}
return (ok ? 0 : 1);
}